it might sound a bit odd at first, but when you take a closer look at the game and it's community, you realise the has better opportunities when making a sketch or design than infraworks, only lacking in creating your own roads or profiles. the features i see would be practical for infraworks would be the following: - decal system: decals in City Skylines offer the ability to place down road markings and other decals , such as potholes or leaves, that dynamically follow roads and surfaces. that would mean a faster and more intuitive way to create a realistic sketch of your proposal, design or visualization. - terraforming: creating sunken roads and highways can be quite the hassle in Infraworks, cause of the terrain that not always goes where you want it to go. You can of course set a daylight for your roads or use coverage areas, but that also has its limitations and isn't as robust and intuitive as that of the game. City skylines deals with terrain difficulties using terraforming tools. flattening a terrain or creating a hill would do wonders when dealing with terrains that still stick out after laying down a road in Infraworks - 3d model library: one of the most iconic things in city skylines is it's community. basically, per day, hundreds of 3d models of cars, houses, bridge structures and so one get posted on the mod forum for everyone to use for free. if Infraworks were to have a model sharing feature like this, it would create the possibility to grow the community. examples of the features in City Skylines: 1. 3d model library: below you can see a veriety of propper dutch (i'm dutch) building and road models, only made possible by the modding community. Infraworks currently is optimized for American roadstyles just like it used to be in City Skylines, but having a modding community would mean that barrier can be broken, just like in City Skylines example 2: the normal road network system is symilar to that of Infraworks. that means limited options when it comes to road markings. using decals, you can bypass that limit and manually place it down yourself. example 3: terraforming: notice how the bottom picture has many different terrain heights. in the game, you can quickly terraform the terrain to your liking. Even though the terraforming might not be very accurate, it does give the possibility to quickly sketch sunken roads more to the vision of the creator.
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