Problem with Mesh - bought 3d car model
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Hello all,
So I have recently decided to start getting into some car rendering.
I have used fusion 360 for a while now but only the Model and Render section, I haven't really explored the Mesh and Sculpt Sections yet.
I have purchased a few base models on Turbosquid,
When I import the model in ( FBX. OBJ. STL.) it is always imported as a mesh which is understandable because it's not a F3D. File.
It's fine as I can apply textures to the mesh components in the @'rootnode' list.
However; two problems.
A. I can not apply decals to mesh bodies or TSplines -> when I attempt to convert the mesh to a solid body the operation is aborted because there are too many facets.
B. Some parts are grouped together and I have no idea how to separate them out. to make this clear I will give an example:
Both the front car doors are linked together but so is the window. they are together as if it was the same component? is there a way to separate them out? do I literally have to convert it to solid and then select each individual facet to change the appearance?
Thank you for all the help in advance 🙂