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Fusion 360 Support Team,
Hi, I am new to these forums but have been using Fusion 360 as a replacement for T-Splines for some time now.
As a few others have posted before, the Free Orbit tool can have a bug where the camera follows an unintended path when cursor is left-dragged horizontally. I’m currently on Mac version 2.0.9930 and the problem remains unresolved since my trial on PC almost 3 years ago, I'm guessing due to it's elusive nature. Recently I did a little experimenting to try to understand the problem better and I think I've also spotted a pattern of its occurrence/disappearance, so I’m posting to share my findings. Hopefully these can help lead to a fix soon.
A screencast of the exact problem has been posted by @DreBz, please refer to:
More links at the bottom
What Seems to be Happening
Assuming current view’s camera is pointing towards the horizon, ground is horizontal in the view, an object is at the center of view, no camera pivot is set. Using spinning the object by left-dragging cursor to the right as an example:
- As you begin to drag to the right, the view’s camera position gets translated fine - keeping same distance to the object; camera's heading is adjusted to point to the object fine too but there is also a clockwise twist (positive rotation along the lens-to-object axis) added for no reason, so the view begins to rotate counter-clockwise and the ground plane is no longer horizontal.
- As the cursor is further dragged to the right, #1 repeats but right, in relation to this now rotated view, is no longer parallel to the ground plane, so the orbit is no longer planar!
- #2 repeats as you keep dragging to the right and the camera’s path would actually run curving around a sphere even though the cursor has only moved to the right! If one is used to free orbit in other CAD apps it would be immediately obvious, like how you can “feel” a skid in a racing game.
This extra twist of the camera is the bug!
Vertical Free Orbit Not Affected
Interestingly if you're to left-drag the cursor to the top or bottom (tumble the object), the camera orbits just fine without any twisting weirdness. So maybe something in the shared code differentiating Free Orbit and Constrained Orbit is causing the problem, as Free Orbit has no need to make this distinction. (Clue?)
3DConnexion Also Affected
Also interesting is that orbiting on my 3DConnexion mouse can also show the same bug, occurring at exactly the same conditions as when using regular mouse. Could what @Anonymous and @XDGFX described be the same bug?
Is it possible that some requests for a "horizon lock" feature on 3DConnexion is actually due to this very bug? 3DConnexion Control Panel already allows for of enabling/disabling/dominant axii...
Why The Bug Comes and Goes
Basically it is as if Free Orbit switches back and forth between buggy or normal state depending on what you do. This internal state appears to be per document, not application. (Clue?)
A. Triggers
Free Orbit is BUGGY after doing one of these:
- Clicking the Home View icon on upper left of the View Cube
- Switching Workspace
- After opening a document (Initially buggy after opening)
- After pop-ups, e.g. Starting a simulation, viewing Generative Design outcomes
B. Workarounds
Free Orbit is NORMAL after doing one of these:
- Use the Constrained Orbit tool to orbit for any amount (myself and others on this forum live with the problem this way)
- Choose a face on the View Cube (e.g. Top/Bottom/Left/Right/Front/Rear)
- Choosing a Named View from the browser
To Reproduce and Workaround the Bug
Summing Up A & B above, it's possible to repeatedly trigger and workaround the bug:
- Set Default Orbit Type to Free Orbit in Preferences
- Open a document and do NOT manipulate the view in any way
- Select the Free Orbit tool and drag to the right or left - BAD
- Click a face on the View Cube
- Select the Free Orbit tool and drag to the right or left - GOOD
- Click the Home View icon
- Select the Free Orbit tool and drag to the right or left - BAD
- Select the Constrained Orbit tool and drag around
- Select the Free Orbit tool and drag to the right or left - GOOD
Really really hope these can help lead closer to a fix. Love Fusion 360 but now that I use Simulation I’m having to use the workarounds repeatedly and it becomes very tiresome.
Thank you,
Eric
2.0.9930
Active Plan: Fusion 360, Subscription
macOS 10.16.0 (Actually I'm running 11.2.3)
https://forums.autodesk.com/t5/fusion-360-support/orbit-bug/m-p/7935887/highlight/true#M24414
Posted as 3DConnexion problem but possibly the same issue
Solved! Go to Solution.