I know nothing of coding, but I have to agree that this seems like a feature that should be obvious. The problem is there's a whole generation of people who became experts using fusion as a paid-only software, now complacent with all of its bizarre, unintuitive, and illogical idiosyncrasies, who will defend these things and dismiss others who bring them up.
Fusion opened up to non-commercial users for free, which is great. But now there's a flood of people, like me, who are used to intuitive software standards, who are constantly perplexed by bizarre issues like this. Issues that cause us to sink hours, and even days, into figuring out something that shouldn't even be a problem in the first place. It's unbelievably frustrating.
The goal of opening up to non-commercial users is to take in more people who will become paying users. But tons of people give up because of these things. Or we're just dismissed when we bring them up, and treated as if these things aren't problematic. But they are. Fusion has been a chaotic nightmare of a program to navigate for me because of this stuff. I have no problem developing near-expert-level skillsets with other complex software on my own. But I have to spend days trying to sort out absurdly simple issues with fusion.
I spent half of yesterday designing something in fusion and the other half designing artwork for it in illustrator. After a dozen attempts to export an SVG that wouldn't load into fusion completely broken, I had to spend hours cleaning it up in fusion, fixing all of the double lines and weird glitches in the paths until 3am. I start at 8am today, and the toolpaths refuse to generate, it won't recognize the pocket, I redesign it several times, start from scratch several times and after trying every possible operation type, I find a workaround that introduces all kinds of problems. But I throw my hands in the air and give up, content to just deal with it after 2 days of torture.
But nope! I set my machine up and get ready to finally export a program, only to realized that the x and y axes are wrong. Figure this is simple to just flip one axis. There's even a button for it... But it flips TWO axes, making it impossible to get a proper orientation. So now I have to take 10 different bodies, a sketch, and several components, and manually reorient and align them.
So all of the developers and old timers who dismiss people like me can roll their eyes, but this is the kind of experience you're offering people by being complacent with these things. I always see the comment that these issues are too uncommon to address, but the entire problem is that this software is absolutely plagued by extremely specific and disparate issues that nobody can get an answer or solution for.
I love fusion. When it works, it's incredible. But I spend more time fixing problems than I do being productive with it. Saying it's not for us, or the problem is with us, isn't right. Fusion has tons of problems that need addressed if you want to gain long-term users. Isn't that the goal?