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O Learned Denizens,
After watching a dazzling demonstration showing a surface matching up to the scan of a leg, I really want to use this functionality.
However, the demo video is lightning quick and as ever, my data doesn't behave as nicely.
I have some scanned data of a race car monocoque, which is best described as two different size rectangles on top of each other, and some organic shaping between the two rectangles. In my mind I want to draw a "sheet" (a face) and have it drape itself onto the shape of the car over that organic shaping, so that I can match components to it. (Also in my mind I'm doing the different sides of the shape separately and stitching them or thickening and combining them afterwards.)
The scan data is nothing like complete, for reasons of physical and visual access. Is there a tutorial that will help me do this? I can find all sorts of videos on making the faces/forms from scratch but not so much the pull feature.
If I can get to grips with this, it's a slam-dunk for me to pull the trigger on the licence!
Solved! Go to Solution.
Solved by damianEV9PZ. Go to Solution.
In the best tradition, I end up answering my own question just after posting it. This video is pretty much exactly what I needed...
The "static" model that the author is rebuilding in the tutorial is a quad -mesh model. That mesh can be converted directly into a T-Spline and can be edited as a T-Spline. As such is isn't static and remodeling it is rather unnecessary.
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