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Rounded edge shader

Rounded edge shader

Hello,

I'd like to propose a new "rounded edge" shader or a respective shader/environment setting that would allow for rounded and smoothed out edges of objects at render-time . This means there's no permanent alteration to geometry, but rather it's only an optical trick, therefore it doesn't need much processing power.

Fusion360's already quite good integrated renderer would profit a lot of it. It would also make renderings much more appealing.

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