Perhaps I have not figured out how to do this method if it is an already available feature.
However, why is it that once an object has been created, am I not given an option to edit its attributes other than extruding or manipulating one aspect of it via snap.
For example, if I create a coil, cube, cylinder, etc through the tool bar, I'm presented with the menu to enter in each factor of its creation. Once I click "okay", I am never given the ability to adjust those entries again. While mentioned above, I can manipulate certain parts via extrude or snap, there really should be an ability to edit all aspects of that object again through the menu system.
Consider a frequent situation, where I make a complete object and find out after prototyping that a particular piece needs to be adjusted in size. I cannot select that one object and adjust it with a menu system. Extrude only shows relative measurements, so if I need to increase the circumference of a side, extrude will only show the measurements in relation to where it is, not total. I then have to go back and forth with the measure tool to ensure that it is correct, but even the measure tool only measures certain aspects. So unless I take notes on every object to know what the original settings entered where and add that to extrude methods, I am never certain of the total aspects of an object being correct. Thus I'm left with having to delete that object and start over just to have the menu driven system to create it again (using notes written on values I have put in before) and adjust those measurements in the new object.
Ideally, how it should work, I should be able to right click on an object in the browser, or select an object with the mouse, and have an option "edit attributes" which presents me with the populated values of that object in the menu. I can then enter in exact measurements to adjust that object.