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Move objects by bounding box

Move objects by bounding box

There's often times after I've positioned an object at a desired angle that I later want to move orthogonally in the model space.  Going through the set pivot process is tedious and clunky.  Why not have some way to select an object's bounding box that's aligned with the world or component axis?   

 

1 Comment
Anonymous
Not applicable

I agree. It's very tedious when you have to make a lot of copy of the same body with different positions, angle and size.

The best should be double click on the body to display a complete manipulator, by default in the world axis, and press alt key to copy instead of just move (like in many sorfwares).

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