Fusion needs types of snap tool are simple and work in conjunction translation tools so that they work together quickly precisely and intuitively. Transform directions are now constrain-able say for instance to the direction X Y or Z but the destination is left to a mouse drag. When a point line or face is selected the transform destination should be selectively invoked. I see the following choices as the minimum:
- Location on grid in model world space
- Location on grid in construction geometry space.
- Geometry points.
Moving geometry to match other geometry is another kind of snap. This is where Fusion could kick ****. For instance having sculpt geometry (edges and points) snap to match all geometry options such as:
- Other sculpt edges
- Patch geometry edges
- Model geometry.
Moreover having the ability to snap face geometry to other geometry would facilitate some of the most difficult operations in CAD today. Even better would be the ability to approximate an offset distance. MODO has a similar tool for reversing engineering from cloud data. When you drag a surface up to other geometry (imported or native) it would reshape the geometry to match. Like a vacuum form sheet over a pattern.
Overall the snaps need to be simple and comprehensive in scope rather than thinking of them as standalone tools buried in the menu the way FLATTEN is currently.