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General thoughts on snaps with in the Sculpt mode.

General thoughts on snaps with in the Sculpt mode.

 

Fusion needs types of snap tool are simple and work in conjunction translation tools so that they work together quickly precisely and intuitively. Transform directions are now constrain-able say for instance to the direction X Y or Z but the destination is left to a mouse drag.   When a point line or face is selected the transform destination should be selectively invoked.  I see the following choices as the minimum:

  • Location on grid in model world space
  • Location on grid in construction geometry space.
  • Geometry points.

Moving geometry to match other geometry is another kind of snap.  This is where Fusion could kick ****.  For instance having sculpt geometry (edges and points) snap to match all geometry options such as:

  • Other sculpt edges
  • Patch geometry edges
  • Model geometry.

Moreover having the ability to snap face geometry to other geometry would facilitate some of the most difficult operations in CAD today.  Even better would be the ability to approximate an offset distance.  MODO has a similar tool for reversing engineering from cloud data.  When you drag a surface up to other geometry (imported or native) it would reshape the geometry to match.  Like a vacuum form sheet over a pattern.  

 

Overall the snaps need to be simple and comprehensive in scope rather than thinking of them as standalone tools buried in the menu the way FLATTEN is currently.  

4 Comments
deyop
Alumni

Thanks.  This is a subject were are investigating now.

colin.smith
Alumni
Status changed to: 実装済み
Hi Jeff, thanks for the suggestion. We have added some new object snapping functionality which may address some of what you have proposed. It only works with points but selecting multiple points will also move the associated edge. The Pull command in Sculpt will also snap a T-Spline surface down to another surface (T-Spline, Mesh or BREP) with an offset. How are these new features stacking up?
Anonymous
Not applicable

AMAZEBALLS

Snap to another surface is the very essence of the power that will propel this software into the prominence in the CAD CAID world.  The fatal flaw with MCAD solid modeling and CAID surfacing modeling is the difficulty of blending between forms and engineered features.  I am convinced tools like this combined with subdivision geometry is the solution.  That said this like all of the transform tools are to be used like a sculptors hands. Digging through the menus means to get at what is a simple little iterative change means that the users attention / actions are on the software and not the work.  This ends up being a huge amount of time and unnecessary frustration when trying to get a form to the desired shape.  Hot keys would go a long way to resolve this.  

colin.smith
Alumni
Status changed to: RUG-jp審査通過

Some of this work has been done.  This idea is a bit ouf of date. Archiving.

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