Please consider support exporting models to GLTF2 and converting materials to PBR. This would enable Fusion users to include their content in WebGL (three.js or other WebGL frameworks) or iOS/Android apps. AR/VR or product visualization and e-commerce product customization workflows are usage scenarios.
The current workflow involves exporting to FBX, converting to GLTF and then parsing models to reassign textures.
If this feature was implemented, you could do tutorials on how to integrate GLTF with three.js, unity, ARKit, etc...