I've been exporting my fusion360 files for use in my robot simulator
http://imgur.com/8PJBqt6
https://github.com/i-make-robots/Evil-Overlord
It would make them far easier on the eye if they retained the color and texture assigned to them in F360. I currently use "Export as STL" and choose ASCII to load the files.
I'd love to have a way to export the color at each vertex. Also good would be an unwrapped texture of the model and UV texture coordinates so that I could load and draw the model as it was. Throwing away good data? Noooooooo!
Lastly please, when an STL exports a curved surface, it would nice to have the option to smooth normals so that various shading techniques would correctly interpolate. I cannot generate an algorithm that correctly finds and merges similar normals without getting false positives and false negatives.
I'm sure game developers are asking for this stuff. Is there a plugin that already does the job?
Thanks!