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Rendering with Arnold in Maya using the MtoA plug-in.
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Substance Painter PBR Spec/Gloss to Arnold 5

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Anonymous
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Substance Painter PBR Spec/Gloss to Arnold 5

Greetings, I wanted to ask people who are knowledgeable in Arnold where to throw Specular/Gloss maps to Arnold shader and how to configure it correctly so that the materials are displayed correctly on the render?
Just like RedShift, the import from Substance Painter is tied to the Metallness / Roughness workflow by default, but there I was able to configure everything correctly with Specular / Gloss maps. I understand that in Arnold, you can also configure everything correctly.

I will be grateful if someone can tell me how to properly configure the shader for the correct rendering in Spec / Gloss and not in Metal / Rough maps.

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lee_griggs
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