Community
Arnold for Maya Forum
Rendering with Arnold in Maya using the MtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Stucco shader (Arnold 5, Maya 2018) with concrete and moss (displacement only on moss)

3 REPLIES 3
Reply
Message 1 of 4
Anonymous
997 Views, 3 Replies

Stucco shader (Arnold 5, Maya 2018) with concrete and moss (displacement only on moss)

I want to create a concrete shader with some moss areas. The moss should then be displaced with a displacement map. The stucco works fine for me in that case, but I can't figure out how to add the displacement map that only affects the moss (and not the concrete). Maybe you can help, would really appreciate it!

P

Labels (3)
3 REPLIES 3
Message 2 of 4
zenop
in reply to: Anonymous

You'll need to build the same masking you have in your regular network into your displacement network.

Message 3 of 4
Anonymous
in reply to: zenop

thank you!

Message 4 of 4
Anonymous
in reply to: Anonymous

Hi, I´m having the same problem, although I figure out to solve the issue, really silly way to handle displacements, I guess is how maya shading works but still really stupid way to mask two times, in the case to build a huge displacement graph node, how we can prepare the displacements to have different scale values for each displcament?, thanks
@Zeno Pelgrims

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Technology Administrators