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Rendering with Arnold in Maya using the MtoA plug-in.
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Rendering OSL with CPU retains a haze of a former .exr map used prior.

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Message 1 of 2
tig5
216 Views, 1 Reply

Rendering OSL with CPU retains a haze of a former .exr map used prior.

When I render this OSL https://pastebin.com/tsxjpU7v with GPU it's clean, but with CPU is retains a haze of a former .exr map used prior.

This is render with GPU

screenshot-2021-03-26-034250.jpg


This is render with CPU

screenshot-2021-03-26-034401.jpg


Seems to be attempting to render this current exr

screenshot-2021-03-26-035836.jpg


along with this previously used exr

screenshot-2021-03-26-040011.jpg


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Message 2 of 2
madsd
in reply to: tig5

Works fine in MAX, so this appears to be a MtoA specific cache glitch.

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