Community
Arnold for Maya Forum
Rendering with Arnold in Maya using the MtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Plug in Subsurface Texture loses Displacement and Normal Map Detail

1 REPLY 1
Reply
Message 1 of 2
Anonymous
525 Views, 1 Reply

Plug in Subsurface Texture loses Displacement and Normal Map Detail

Hi,

When I plug in the texture map into subsurface, and set the weight to 1. I noticed it lose a lot of wrinkles and details from my displacement map and normal map. I tried to bring the weight down to around 0.75, and increase the normal map intensity. Then I can get some of the details back. I'm wondering if there are other ways to retain the displacement & normal map detail without lowering the subsurface weight ?

Thanks

Labels (4)
1 REPLY 1
Message 2 of 2
maxtarpini
in reply to: Anonymous

but really you <never ever> have to go so high for SSS especially with skin. never gone over 0.3 myself. also better you don't touch normalmaps if you ain't sure about what you're doing 😉

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums