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Rendering with Arnold in Maya using the MtoA plug-in.
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Node not found when using kick for rendering

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Message 1 of 2
nazaraltorv
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Node not found when using kick for rendering

00:00:00   130MB         | [kick] command: Autodesk\Arnold\maya2022\bin\kick -l C:\solidangle\mtoadeploy\2018\shaders -i C:\Users\pc\Desktop\stereo.ass
00:00:00   130MB         | loading plugins from C:\solidangle\mtoadeploy\2018\shaders ...
00:00:00   130MB WARNING |  hairPhysicalShader_shaders.dll was compiled against non-compatible Arnold 6.2.0.1
00:00:00   130MB WARNING |  lookdevkit_shaders.dll was compiled against non-compatible Arnold 6.2.0.1
00:00:00   130MB WARNING |  unable to load dynamic library C:\solidangle\mtoadeploy\2018\shaders\mtoa_shaders.dll: The specified procedure could not be found.

00:00:00   130MB WARNING |  renderSetup_shaders.dll was compiled against non-compatible Arnold 6.2.0.1
00:00:00   130MB WARNING |  xgenSpline_shaders.dll was compiled against non-compatible Arnold 6.2.0.1
00:00:00   130MB         | no plugins loaded
00:00:00   130MB         | loading plugins from . ...
00:00:00   130MB         | no plugins loaded
00:00:01   136MB         | [ass] loading C:\Users ...
00:00:01   137MB ERROR   |  [ass] line 1: node "Ogawa" is not installed 

Exported ass file without Color Management by running Pre render MEL script

setAttr "defaultArnoldRenderOptions.output_ass_mask" 255;

under Common - Render Options in Maya render settings

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Message 2 of 2
Stephen.Blair
in reply to: nazaraltorv

There's no Ogawa node in Arnold or MtoA.

If you have one, it's from a third-party.

Or, the ass file is corrupt. Ogawa is an Alembic file format.



// Stephen Blair
// Arnold Renderer Support

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