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Rendering with Arnold in Maya using the MtoA plug-in.
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Mix Shader Lost Transparency

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Message 1 of 3
daisy5663803
363 Views, 2 Replies

Mix Shader Lost Transparency

Hi guys, I notice that when I plug in my 2 shader to the Shader Mix, the map of my children shaders got lost. (Ex. I have a ramp as my transparency map but it's not recognized by the Shader Mix)

Is there anyway I can fix this?

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Message 2 of 3
lee_griggs
in reply to: daisy5663803

A ramp is working for me. Can you share your setup (images and ideally a simplified scene)?

4758-ramp.jpg

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
Anonymous
in reply to: daisy5663803

mix takes a float value...hook up any one channel out of ramp(r, g or b).

^if that's what you meant by "it's not recognized by the Shader Mix".

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