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Rendering with Arnold in Maya using the MtoA plug-in.
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how can i render zdepth do not use camera plane_distance in maya?

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Anonymous
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how can i render zdepth do not use camera plane_distance in maya?

i read a article , he side in C4D, camera has a toggle, use plane_distance or not.but not in Maya .how to calculate zdpthe from camera point in maya arnold.

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