Community
Arnold for Maya Forum
Rendering with Arnold in Maya using the MtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

How can I create a Height Map in Arnold 5?

2 REPLIES 2
Reply
Message 1 of 3
giandosopaolo
1015 Views, 2 Replies

How can I create a Height Map in Arnold 5?

Hi

A question for the Arnold5 for Maya users:

Is there a way to create a Height Map (Substance Designer style) from a 3D model in a orthogonal view, like a AOV?

8 bit or 16 bit, similar to the "Grab Doc" command in Zbrush?

Many thanks

Paolo

Labels (4)
2 REPLIES 2
Message 2 of 3
madsd
in reply to: giandosopaolo

You can do it in multiple ways.

- Z-Depth like you mention straigh up/down.
- Ramp over v channel and use as texture input on emission, this way you can also control the curve and the displacement texture can be scaled internally over the entire distance which is 0-1 where 1 is the top of the highest mountain.

Message 3 of 3
giandosopaolo
in reply to: madsd

The second option seems the best. I hoped there was a "normalized" zdepth pass in 8 bit hidden somewhere but this is also very doable thanks :}

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Technology Administrators