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Having issue with my exported maps from Substance Painter to 3ds Max (Arnold)

Message 1 of 2
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Having issue with my exported maps from Substance Painter to 3ds Max (Arnold)

I have been searching all around and haven't found a solution to a couple problems that I am dealing with. Any help would be greatly appreciated.

1. I am having issue trying to use my displacement maps i had exported. What is happening when I use the Arnold Properties Mod it work some what but also inflates and expands the whole model in undesired places.

2. I am having problems with the metalness and specular roughness maps to come close to what I am seeing in substance painter, I'm losing alot of the subtle detail like the scratches and dirt I can only seem to get it to work on the glass portion of my model. I am using the same hdri map, tried using a color correct map with the gamma at 1.0 and Alpha is luminance checked, also tried using a Range map. Nothing seems to work.





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Message 2 of 2
in reply to: mcguiredmatt

1. Try increasing the zero value.

2. Are you using bitmaps or image shaders? Can you screengrab your shader network? Can you upload a single object with the shader and textures and I will have a look at it?

Also, the rotation of the HDRI and camera position is different in each image? Could that be why you can't see the effect of the sun in the specular?

Lee Griggs
Arnold rendering specialist

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