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Getting File Content of Standin in maya with python

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Anonymous
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Getting File Content of Standin in maya with python

Hey guys,

I am trying to assign shaders to specific objects in an standin. For this I would need to find out which objects are actually in the standin.

I know that there is a command to output what object is currently selected in the File Content but I can't find one which woud print all the objects contained.

Does anyone know if this is possible ? I mean the path info is there and can be read, if you select it so there should be a way to just get the whole list of paths available in the file content.


Would be really happy if anyone could help me with this

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