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Rendering with Arnold in Maya using the MtoA plug-in.
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Custom Camera Node Integration with Maya

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Anonymous
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Custom Camera Node Integration with Maya

Hi all,

I'm trying to integrate a custom Arnold camera node into Maya, and I've got it appearing as an option on cameras in the Arnold section, the verbose mtoa logging at the start shows the plugin is loaded and identified, but any attempt to render results in mtoa.ext firing a "Found no translator named" error for the plugin.

Any thoughts on what I'm missing? Or better, are there any docs covering integration of Arnold plugins (of all types) within Maya?

Cheers,

Alan

(Yes, it's Alan Jones from the XSI golden years, side, somewhat related question - is mtoa source still available or has that been locked down post acquisition? Figure that could help with debugging)

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Anonymous
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Anonymous
in reply to: Anonymous

Thanks, Bhuwan. I think I can figure out what I need to do from that. Giving it a swing.

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