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Rendering with Arnold in Maya using the MtoA plug-in.
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Car Paint anf Bump

8 REPLIES 8
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Message 1 of 9
Anonymous
1044 Views, 8 Replies

Car Paint anf Bump

Hi!, I'm triying to render a carpaint shader with a bump, but I can´t connect it. It's a limitation? thx!

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8 REPLIES 8
Message 2 of 9
lee_griggs
in reply to: Anonymous

How are you connecting it? There is currently a bug with Coat Normal.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 9
Anonymous
in reply to: Anonymous

Hi! I connect a normal map to "normal camera" in the shader, but don't have effect

Message 4 of 9
lee_griggs
in reply to: Anonymous

Coat Normal? Right that's broken. It should be fixed in a future release.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 9
Jordi_GarcÃ_a
in reply to: Anonymous

I connect a normal map to “normal camera” in the shader but don’t have effect

Message 6 of 9
gryphiz
in reply to: Anonymous

Same thing with MaxtoA.
Any news on when will the fixed version come?

Message 7 of 9
arkitek62
in reply to: Anonymous

any news about it guys ?

Message 8 of 9
Jessica_V
in reply to: Anonymous

Hi! I Use Arnol 5.1.0.1 and I have the same situation. I can plug the out Value of a aiBump2D in The normal Camera chanel of a aiCarPaint shader, but it did not affect my render. I try the same aiBump2D on aiStandarSurface and it work perfectly well. I wonder if it's a bug or if the bump need to be plug in a special way for the aiCarpaint Shader.

Message 9 of 9
Stephen.Blair
in reply to: Anonymous

Fixed in Arnold 5.1.0.0

Use the Coat Normal.



// Stephen Blair
// Arnold Renderer Support

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