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Arnold CPU render baked normal map has seams on all hard edges.

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malcolm_341
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Arnold CPU render baked normal map has seams on all hard edges.

Hi there, I'm trying to render a baked tangent space map on my low poly model, but Arnold is showing seams everywhere I have a hard edge. This feels like a bug in the Arnold shader, can someone from Solid Angle please take a look at this. Scene file and texture attached in the .zip

arnold-normalmap-seams.jpg



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