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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Version 4.1.2.1 Is Only Version That Works

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Message 1 of 15
syndicate5
833 Views, 14 Replies

Version 4.1.2.1 Is Only Version That Works

Max 2020. Anything above it either renders everything red with an un-chosen preview pass or crashes Max.

https://www.instagram.com/bumblebee_3d/
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14 REPLIES 14
Message 2 of 15
CiroCardoso3v
in reply to: syndicate5

Render Window will tell you what is wrong. If everything is red, then probably you are missing some textures. Could you provide a screenshot?

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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Message 3 of 15
syndicate5
in reply to: syndicate5

The issue is that the textures work fine in my current version, then when I upgrade to the latest version, pardon my French but all hell breaks loose lol. Either everything renders red, or it doesn't render it all, or the render will stop right after the preview render that I did not choose to use, (which is a known bug) or Max will crash. Is this due to the new licensing requirements that Arnold has implemented after certain versions?

https://www.instagram.com/bumblebee_3d/
Message 4 of 15
CiroCardoso3v
in reply to: syndicate5

Can you provide a log? That would help to see what is causing the issue. I used the latest version a project last week and it is fine. https://docs.arnoldrenderer.com/display/A5AF3DSUG/Log

You need to let the scene finish the render, so just use a small resolution.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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Message 5 of 15

And also, are you using GPU, OSL nodes?

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 6 of 15
syndicate5
in reply to: syndicate5

Thanks, I'll get this information on here soon. Yes using gpu. I don't believe I have any OSL nodes.

https://www.instagram.com/bumblebee_3d/
Message 7 of 15
syndicate5
in reply to: syndicate5

Error attached.

1607790798255.png

https://www.instagram.com/bumblebee_3d/
Message 8 of 15
syndicate5
in reply to: syndicate5

arnold_log.txt arnold_stats.txt

https://www.instagram.com/bumblebee_3d/
Message 9 of 15
syndicate5
in reply to: syndicate5

This is version 4.1.2.1.

shuttle.jpg

https://www.instagram.com/bumblebee_3d/
Message 10 of 15
CiroCardoso3v
in reply to: syndicate5

Sorry for the delay. Your log is incomplete. That happened to me a couple of times. You may want to also do check the image I attached so you can get a more complete log. I remember seeing you opened a similar thread a couple of weeks ago. Is this the same scene? Does it happen on other scenes?log.jpg

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 11 of 15
syndicate5
in reply to: syndicate5

Think I finally got it all. This is with the newest version 4.2.2 as well. BTW, I saw these errors with Optix and it looks like render aborted right after these. Funny th8ing is that I dont have Denoise turned on.

00:00:28 12106MB ERROR | [gpu] OptiX exception: Invalid value (Details: Function "_rtTextureSamplerSetBuffer" detected error: Invalid object "buffer")

00:00:28 12106MB ERROR | [gpu] OptiX exception: Invalid value (Details: Function "_rtTextureSamplerSetBuffer" detected error: Invalid object "buffer")
00:00:28 12106MB | 0% done (0.034/64 samples per pixel)
00:00:28 12173MB WARNING | render terminating early: received abort signal
00:00:28 12173MB | render done in 0:04.118
00:00:28 12173MB | render done
00:00:36 9617MB |
00:00:36 9617MB | releasing resources


Another Render Try produced this:

00:00:47 11414MB ERROR | [gpu] an error happened during rendering : Invalid value (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuMemMapArrayAsync( mapInfoList, count, stream.get() ) returned (1): Invalid value, file: <internal>, line: 0)


Running out of VRam? But why on this version and not an earlier version of Arnold?


arnold log_Production.txtarnold_log.txt

https://www.instagram.com/bumblebee_3d/
Message 12 of 15
syndicate5
in reply to: CiroCardoso3v

Hi Ciro, I was able to attach the full log finally, Its in the post above this one.

https://www.instagram.com/bumblebee_3d/
Message 13 of 15
syndicate5
in reply to: syndicate5

Something interesting but Im not surprised. Completely different scene with alot less geometry with the latest build on GPU. Frozen like this for 4 hours. Guess Im going back to the version that works and will wait for a major update. 1608945780512.png

https://www.instagram.com/bumblebee_3d/
Message 14 of 15
thiago.ize
in reply to: syndicate5

NVIDIA's OptiX is the underlying gpu ray tracing API that Arnold uses (it is not just denoising) and it's reporting these errors. Running out of vram is a possibility since you only had 5GB of GPU memory free before the render started, though it could also be a bug in one of the shaders used. I would suggest simplifying your scene until it works as that will indicate the problem node or that you didn't have enough memory. Try removing your volumes first (like the wdas_cloud_eighth.vdb), then if that still doesn't work, try simplifying your shaders and removing geometry.

Message 15 of 15
thiago.ize
in reply to: syndicate5

What did the log file say?

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