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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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SSS creating weird wireframe on skin render

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Message 1 of 4
ddfzhh
334 Views, 3 Replies

SSS creating weird wireframe on skin render

Hi guys.

I am encountering a weird problem which the SSS is leaving wireframe-like textures on my skin. I know for sure it is SSS because I isolated all the maps, and find out that as long as there is SSS on, there will always be this weird texture on my model. At first, I thought it was a problem with the type of SSS I am using, so I switched from random walk to diffusion but it still is not working. Included with this file is a photo of my node tree. Thanks !!

ddfzhh_0-1671179517268.png

Wireframe_1.jpg

Wireframe_2.jpg

 

3 REPLIES 3
Message 2 of 4
lee_griggs
in reply to: ddfzhh

Check the mesh. Are the normals correct? What happens when you soften the edges? Does it happen on a sphere with the same shader?

Does it happen with randomwalk/2 SSS too?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 4
ddfzhh
in reply to: lee_griggs

Yes, the normals are correct. The edges are soft. And everything is normal when applying the shader to a sphere.

I did kinda find a solution tho. I applied catclark subdivision for the face mesh, and the lines go away. I don't know if that is the correct way to do it.

Message 4 of 4
ddfzhh
in reply to: ddfzhh

And yes it did happen to random walk 2

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