Community
Arnold for 3ds Max Forum
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Operators - Turn on\off light for selection

3 REPLIES 3
SOLVED
Reply
Message 1 of 4
CiroCardoso3v
364 Views, 3 Replies

Operators - Turn on\off light for selection

Need some help with this one. I want to have one light affecting just a specific mesh and I can't do light lighting, because I am using Xrefs.

The Disable Operator node, disables something the light for everything in the scene, so I wonder if the Set Parameter node can be used for this. I am trying something like

/Arnoldlight001.on = off \ 0 \ false

Is this possible with Arnold Operators?


Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Tags (3)
Labels (3)
3 REPLIES 3
Message 2 of 4

This is what I am trying to do


1637151640404.png

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 3 of 4

In that screenshot, you're selecting a polygon mesh and then trying to set a light parameter, so that won't work as expected.

You can use selection to select some lights, and then set light parameters.

For what you want to do, I think you would need to select the box, and then set the light linking parameters. That's the only way a light can apply to just some objects.

The XRefs will be translated to actual Arnold nodes, so we'd have to look at what is in a translated frame.




// Stephen Blair
// Arnold Renderer Support
Message 4 of 4

Thanks for the reply. So could I set light linking parameters with Arnold Operators without having to assign an Arnold Properties modifier? This is a good example, why the light linking should be done per light and not per object.


Also, I am not sure if the Arnold Properties Modifier would work on a Forest Pack object.

Thanks for your reply.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums