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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Getting random colors on Procedural (.ass file)

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Message 1 of 4
osukas
269 Views, 3 Replies

Getting random colors on Procedural (.ass file)

I'm adding a lot of car models in my scene, because they are heavy I'm exporting them in .ass ,and allows me handle all the data in scene.

 

I made a shader that gives me a random color if I duplicate the geometry. But when loading the .ass file. All the copies use the same color. This is the shader I'm using

osukas_0-1658245512502.png

 there is a way to get the color randomized? BTW the cars are parked, so if there is a way to get color based on world position that can work for me

 

 

 

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Message 2 of 4
Budda_Pesht
in reply to: osukas

As far as I know, the color needs to be reassigned via operators in the case of .ass files. But I don't know much about this issue. Look for "Arnold operators"in the description

Message 3 of 4
CiroCardoso3v
in reply to: osukas

Message 4 of 4
osukas
in reply to: CiroCardoso3v

Followed the tutorial, and doesnt work, all the procedural objects are the same color, doesnt pick the "Node Hash"

 

If i add normal spheres to the scene and assign the material, i get the random colors

osukas_0-1658852577525.png

 

But i dont get it from using the operator in the "Procedural Object"

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