Community
Arnold for 3ds Max Forum
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Arnold attributes 3DS MAX

4 REPLIES 4
Reply
Message 1 of 5
madsd
676 Views, 4 Replies

Arnold attributes 3DS MAX

This thread is a collected effort from users to dust up attributes that can be called via USER_DATA nodes in shading - for 3DS MAX.


mtlID - Material ID index
uv_1 - UV channel 1, prefix channel number with "uv_"
paLife - Pflow Particles Life
wireColor - transfers a mesh's wire color to shading directly
root_colors - Hair&Fur, pr. strand color based on a control map
gBufID - The Object ID, assigned in the legacy Object Properties


If you find, or have knowledge about attributes and how to enable them, make a post in this thread and I will update the main post so the list grows over time.

Labels (4)
4 REPLIES 4
Message 2 of 5
aaronfross
in reply to: madsd

Shouldn't this be in the MAXtoA docs???

Message 3 of 5
madsd
in reply to: aaronfross

Some of it is, but it's scattered.
Let us know if you have some more and I will add to the list.

Message 4 of 5
aaronfross
in reply to: madsd

Message 5 of 5
simon4gray
in reply to: madsd

very useful. The official doc is still not organized properly.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Technology Administrators