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It will be great to have cylindrical and spherical projection of the textures, in the mapping type of material editor window, easy to use, like planar, UV, and triplanar.
As long as you are considering this... I'd like to be able to wrap a (non-hdri) .jpg image on the primitive Dome to match the environment Dome hdri image. This is useful sometimes, in order to control the look of the floor.