Wrong return values from .getDiffuseColor in Photmetric mode

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12-07-2018
05:07 AM
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If I try to get the Color of a Light via python like this:
node = findNode('Rectangular Light')
node.setDiffuseLightColor(1.000,0.690,0.051)
print node.getDiffuseLightColor()
it retuns this:
[1.0, 0.6899999976158142, 0.050999999046325684]
-> Those are normal values considering them floats
if "Enable Photometric Parameters" is enabled in the Rendersettings i get this:
[1.3979558944702148, 0.9645895957946777, 0.07129575312137604]
Why these strange values?