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Vred Professional 2026 PBR Metallic Workflow
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Dear all,
I am just testing Vred2026 to check if there is a shader supporting PBR Metallic workflow textures. I still can not find a solution (except the Substance material, but this is complicated for our workflow).
Any idea how to work with the PBR maps BaseColor, Metallic, Roughness, Ambient Occlusion, Displacement and normals? Is the only solution to convert these maps to Specular Glossiness workflow maps?
Thank you in advance.
Best,
Stefan