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07-11-2014
01:06 AM
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Hi,
Is it possible to switch off texture filtering for ray tracing? I'm using super-detailed normal maps which look great up close, but at a distance the texture filtering makes the materials shiny as opposed to the roughness that the normal map would indicate:
Scaled down from 4K Rendered directly at this resolution
The behaviour is the same for non-raytracing, but I guess the fix isn't as obvious there as just switching off texture filtering.
Cheers,
Jens
Solved! Go to Solution.
