I've built a stage for our VR reviews and I'd like it to reflect in the car but only the HDR is reflecting. Is it possible to have geometry reflect in other geometry in realtime like that?
Thanks for your help
Evan
Solved! Go to Solution.
Solved by seiferp. Go to Solution.
Hi Evan,
Check out the screenshot attached or read below.
Set to Full Global Illumination under Render Settings > Raytracing Quality
Under Material go to Raytracing > Overide Illumination Mode > Precompued Illumination for the part you don't want raytraced.
Floor for example leave chrome / or use shadow material with reflection mode DIffuse+Glossy, this will give you the realtime reflection.
Also if you're using VRED PRO, you can use Render layers and pick what casts and receives reflections, shadows etc. So you could turn Shadows received off.
That might be one way to do it, good luck!
Hi,
you would need to turn on Raytracing, but this is currently not really suitable for realtime on a single machine.
Cheers,
Marcus
Hey Dude, the best thing to do, as VR does not support raytracing yet, is create a small sphere in the center of where the car is located. Then hide the car. Next you need to go to Edit/Preferences and go to the export cube image. Put the settings to max res 2048x2048 and 64x supersampling and spherical image. Now go to File/Export Cubeimages and this will record a new HDR which will contain the stage geometry plus the original HDR. In the common tab at the bottom of the material editor, set the environment to the new HDR that you made (right click), and hey presto that material reflects the stage geometry, repeat for all reflective materials. The only draw back is the resolution is only 2K.
Talk soon
Cheers
Justin
There is actually another way in VREDPro I personally prefer because it is not limited to any resolution.
Hope this helps
Pascal
Many thanks! I got as far as the spherical mapping but had the camera settings off and in the wrong position. This worked perfectly.
Cheers.
Evan
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