OpenGL Transparency Issue

OpenGL Transparency Issue

Anonymous
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OpenGL Transparency Issue

Anonymous
Not applicable

Hi again,

I have an issue regarding shader transparency in openGL, see the images below, which is a new scene with a standard sphere with and without transparency. I know, transparency sorting is a more general issue in openGL, but do you have a hint for handling this better than that?

thanks

Capture.JPGCapture1.JPG

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michael_nikelsky
Autodesk
Autodesk
Accepted solution

We only sort the transparencies on a geometry level according to their bounding box center within the same sortkey. So for a sphere like this you can only split up the geometry into multpile smaller geometries.

In most other situations you can adjust the sort key in the material to control which objects are rendered in which order.



Michael Nikelsky
Sr. Principal Engineer
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