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I have a very large HDRI dome(48Mp) that I want to use as a backplate. I would like to animate the dome to add motion. Upon animating the transforms from the curve editor I found the dome is being camera mapped in realtime. Is there a way to:
option1
1. break this connection, so the texture coordinates are baked on the dome. This would allow me to transform the dome.
option2
2. or animate the texture manipulator via python.
option3
3. The only other way I could thing of is to export the dome, map it. Then reimport the geo and use as a lightsource. Although I haven't figured out a way to have a shader be 100% self illuminating.
Thanks,
Jeremy
Solved! Go to Solution.
