Good day all
I am running into an issue with materials getting lost when Importing a FBX file. My workflow is as shown below
What I then see in VRed is a gold coloured model that seems to have lost all the materials, see image.
Is there a setting in either 3ds Max or VRed that has to be enabled to bring the materials through from a FBX?
Is there a better workflow to get an Inventor model into VRed with animations and materials?
Hey
I'm a bit lost or maybe but you can not import chrome/glass/etc matterials from 3ds max to vred. They will be simplified in to phongs/etc with matching diffuse/transparency/etc settings + textures.
The best thing to do is use scanling and standard max materials. They will be the closest one to vred ones meaning any texture maps in diffuse/bump/etc most likely will be preserved. But then you still have to set them up again in vred.
A good idea might be to use assets manager > materials in vred and use consistend material names.
Then you can just repalce materials by name...
Good luck, hope this helps.
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