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I've been trying to wrap my head around this issue for so long, because it happens like 10-20% of the times on imported CAD objects, while most times it doesn't happen, and I never figured out what's the cause of that.
Basically, you often want your decal to be applied on multiple contiguous objects. For example, on a car you may have a decal on the side that is applied on BOTH the main body and onto the doors at the same time as the last item of the multipass material of the car body (OBJECT A) and the car doors (OBJECT B, C, etc.).
What happens sometimes is that, I create my decal, I project it onto OBJECT A, aka the car body in this example, adjust it into the right position and that's it. Now I just need to drag and drop my decal also onto OBJECT B (car door) multipass material and it will be in the right position, because it's obvious since the decal is a planar projection from the side with 180° angle, right? But nope, sometimes this doesn't happen. You apply the decal to OBJECT B and you find that there is no decal, how is that possible? Then you select OBJECT B, click "Manipulate" to see where the decal actually is positioned within the space, and with great surprise you find out it's on a totally different position, what the heck!? So, how is it exactly possible that my decal, a single material, is projected onto position X for the OBJECT A and position Y for the OBJECT B, at the same time? This doesn't make any sense at all for me. If I project a planar decal perfectly ortogonal to the side of my object, I expect it to be continuous from one component to the others, because that's just the logical way you would expect it to work...
So I'm here left guessing if this is an unwanted bug or there is some weird behaviour I didn't take into account.
The only thing I could think of was of a vertex/face normal problem, but when switching to vertex/face normal rendering, I see my entire object is perfectly green, so can't be that?

Solved! Go to Solution.