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Lightmaps switch vertex/texture

5 REPLIES 5
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Message 1 of 6
Ale.Sins
466 Views, 5 Replies

Lightmaps switch vertex/texture

hello everybody

I'm testing new 2022 lightmap feature and looking this video https://www.youtube.com/watch?v=zRGCUoiFUto (min 13:00) Pascal mentions the possibility to switch between old vertex AO and last texture based Lightmap.

At the moment I use standard AO for normal visualization but I'd like to see rayfile simulation switching in Texture mode during presentation. The video unfortunately doeasn't show scripts inside Vset.

thanks in advance

Alessandro

Labels (5)
5 REPLIES 5
Message 2 of 6
seiferp
in reply to: Ale.Sins

You can toggle the shown calculation method by selecting individual objects or everything(root) and go to Edit > Bake Light and Shadows > No Bake/Vertex Bake/Shadow Bake in the Scenegraph Context Menu.

Message 3 of 6
Ale.Sins
in reply to: seiferp

is it possible to manage it by script, so that i can switch using Vset

Message 4 of 6
Ale.Sins
in reply to: seiferp

is it possible to manage it by script, so that i can switch using Vset?
Message 5 of 6
seiferp
in reply to: Ale.Sins

Yes, there is a vrBakeTypes class

Message 6 of 6
Ale.Sins
in reply to: seiferp

Danke

I share this info

Ale

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