Hey,
is there a possibility to somehow integrate or connect the Unity physics engine into VRED? I want to apply the movement of a body from Unity to a body in VRED via the Python API. How could i approach that?
Kind regards,
Adrian
You could look at this to see what the talented Kevin Drouglazet has done combining unity and vred
Maybe this gives you some ideas and you can message him to see what he did.
What about a more simple exemple of physics ? like an object just falling down the ground in VR ?
is it possible ?
Technicaly there should be no difference between a rolling and a falling ball, it is both a translational motion.
In Unity you can record the position data of an object for each frame and send it via sockets to VRED. In VRED you then create an animation with the received coordinates and rotation data.
no I was meaning to have a real physics module in VRED like in unity .
interesting exemple in this video :
https://www.youtube.com/watch?v=WTGcs10Sj34
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