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I am evaluating VRED for its' potential for use by my company, an automotive lighting supplier. We are presently using Modo V12 for this purpose, and I have been testing to see if VRED can improve on our usual results.
I am having no luck lighting up the type of light guide known a light pipe. A roughly tubular, faceted item which projects light either forward or aft of the vehicle. These have grown to be quite common in various automotive headlamps and tail lamps, and we need a way to render them with a reasonably good degree of accuracy. We use SPEOS to design our optical prescription (facets) to create the required light coverage and pattern, and our renderings need to reflect what we see in our prototype and production assemblies.
I have what started out as a 30 day trial of VRED Professional and so far, I have not been able to get light pipes lit. I followed the process outlined in this document, "LightSimulationwithVRED_PascalSeifert" and in the Autodesk video on Caustics without success.
I am attaching an example of what we would expect a lit light pipe to look like.
Can VRED do this, or improve upon it?
Thanks!!
Solved! Go to Solution.