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So let's say I have an object which has an entirely polished surface that reflects a lot. This object also has some other parts attached to it. My problem is: I don't want all these parts to be visible in the reflection of my main object (most of them should be seeable, but a few ones shouldn't). Is there a way to disable reflection just for a specific node in the scene, or to turn off reflection for a material so that all nodes that have that specific material applied don't get reflected?
Solved! Go to Solution.
