RotateObjects.lsp modify to respect annotative objects.

RotateObjects.lsp modify to respect annotative objects.

ChrisWebster
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RotateObjects.lsp modify to respect annotative objects.

ChrisWebster
Enthusiast
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I use the following code to match rotation angles of objects to each other. It's great. 

 

Is there any way to get this to respect each annotative scale rotation?

 

 

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Message 2 of 5

pbejse
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@ChrisWebster wrote:

Is there any way to get this to respect each annotative scale rotation?


What do you mean by that @ChrisWebster ?

 

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Message 3 of 5

cadffm
Consultant
Consultant

May i guess?

Each anno- instance of an anno-object can have there own position for example.

(Text object with 1:1 and 1:2: Position for 1:1 is at 400,400

 but the 1:2 Position is at 450,400 for example.

 Yoz can use grips to move each instance separately)

 

 

Sebastian

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Message 4 of 5

pbejse
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Mentor

@cadffm wrote:

May i guess?

Why of course you can, yours is as good as mine.

 


@cadffm wrote:

Each anno- instance of an anno-object can have there own position for example.


Yes, I see now what the OP mean "respect each annotative scale rotation"

Thank you @cadffm 

 

.

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Message 5 of 5

ChrisWebster
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Rotate objects such as annotative blocks, annotative text, etc. at the current annotative scale, and leave the other annotative scales on the same objects as is. Or have an option to rotate all annotative scales, or just the single annotative scale.

The way it works now is - I use the lsp to adjust the rotation of an annotative object in one scale viewport and it changes it in all of them. I just want the single annotative scale object rotated.

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