Move entity to sloping UCS along world UCS's Z-Axis
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For now I only need this to work for a UCS where the X-Axis is sloping, as in the Y-Axis is plumb to world UCS. I need a selected set of entities to move based on a point, projected to the current sloping UCS, but perfectly vertical. Where would I start?
I would imagine, I would have to get the slope of the current UCS relative to the world UCS. The only way I would know how to do that would be to create a line in the current sloping UCS, get in the world UCS, get the extended data of the line, delete it. Now I got my slope.
I have the delta Z from picking my base point. My Y point will be the same because it's only sloping in one direction, the x-axis is sloping. I need to use trig to get my x value.
Does anyone think I'm not on the right path?