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Can i make vechicles follow a path?

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Message 1 of 4
Anonymous
2529 Views, 3 Replies

Can i make vechicles follow a path?

Is it possible to make my vehicles autodrive along a centerline? Or do i have to manually click along the route i want it to follow?

 

For instance can i offset the centerline and make the vehicle autofollow?

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Message 2 of 4
Joe-Bouza
in reply to: Anonymous

Not only can you but I strongly recommend that you do.

 

Draw the path with a civil3d alignment using the minimum radius (maybe slightly larger) of the vehicle. Select the vehichle right click and pick follow>> then select the alignment.

 

I like this for three reasons:

 

1. the finished movement will be smooth without all the markers created by the mouse clicks

2. modifying the path for corrections is much easier by grip editing the alignment ( the minimum radius will be maintained 

3. using the alignment tools it easier IMHO to create scenarios.

Joe Bouza
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Message 3 of 4
Anonymous
in reply to: Joe-Bouza

Thank you for the answer, I will definately do this in the future

Message 4 of 4
hanery435
in reply to: Anonymous

Absolutely! You can create vehicle paths and have them follow them in various game development environments.

Here are some common methods:

1. Waypoints:

  • Define a series of points (waypoints) along the desired path.
  • Vehicles can follow these points one by one, using techniques like steering behaviors or pathfinding algorithms.

2. Pathfinding:

  • Use pathfinding algorithms like A* or Dijkstra's to calculate the optimal path between two points, considering obstacles and terrain.
  • Vehicles can then follow this calculated path.

3. Spline-Based Paths:

  • Create a smooth curve (spline) that defines the path.
  • Vehicles can follow this curve using mathematical techniques like Bezier curves or Catmull-Rom splines.

4. Procedural Generation:

  • Generate paths procedurally based on terrain or other factors.
  • This can create more dynamic and varied paths.

5. User-Defined Paths:

  • Allow players to draw or define their own paths.
  • This can provide more customization and replayability.

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