Current cursor X,Y and EventHandlers

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Ok, I'm going nuts.
For some reason, getting the [current] x,y position of the crosshairs seems stupidly difficult! Also, while I can see the event handlers in the object browser, there are a lot and not much input. I'm trying to project different temporary graphics based on where the users mouse is on the screen - I'm happy to do it in increments to make it faster but I've been trying to capture this:
PointMonitorEventHandler
thinking it would be best, but that seems to fire :
args.Context.LastPoint
only once. and I don't need this to only fire when over an entity so much as for every certian amount of mouse movement (sigh, yes, I'm looking for the onMouseMove event lol)
I'm about to break down and run the whole thing through screen mouse api calls and convert to viewport x,y as I go, but surely someone needed the live x,y of the crosshairs before now?