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Does not support camera sequencer time

Does not support camera sequencer time

chadvernon
Observer Observer
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Does not support camera sequencer time

chadvernon
Observer
Observer

We were investigating using LiveLink to allow animators to preview cinematics with UE lighting without having to export files to UE. We use camera sequencer for our shots and shots may not be sequential in scene frame time. When scrubbing either in Unreal Sequencer or Maya, it does not take into account camera sequence time and assumes frames are 1-to-1 in scene frame time. It would be great if there was an option to use camera sequence time.

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Carlos_Carpintero
Community Manager
Community Manager

Hi chadvernon,

 

This is an interesting suggestion, I can add it to our list of potential features that we may work on.

 

Regards,

Carlos

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