Message 1 of 2
Does not support camera sequencer time
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
We were investigating using LiveLink to allow animators to preview cinematics with UE lighting without having to export files to UE. We use camera sequencer for our shots and shots may not be sequential in scene frame time. When scrubbing either in Unreal Sequencer or Maya, it does not take into account camera sequence time and assumes frames are 1-to-1 in scene frame time. It would be great if there was an option to use camera sequence time.