AREA Community - The Largest CG Forum on the Web
Suggestions
Share your thoughts and talk about topics which you feel would improve production workflows.

Suggestions

Reply
Post 1 of 1

MB Sculpting Layer to 3ds max edit poly modifier

170 Views, 0 Replies
09-23-2011 05:23 AM
I don't know if something similar was allready suggested but it would be really nice.
The idea is to transfer the result of a Mudbox sculpt layer to 3ds max while keeping the lowpoly version there. Then in 3ds max i would have my Base Mesh that is used for unwraping an skinning and all the other stuff and on top as a Modifier (e.g. edit poly) is my higher tessellated and sculpted version.
Post to the Community

Have questions about Autodesk products? Ask the community.

New Post