Hi there,
I've started using Stingray 1.6 and am liking the new features as well as the Oculus Touch support.
I am having a small issue though with a VR experience.
I brought a Revit model in from LIVE and then copied the elements over to the vr_learning level. I've had success with VR doing this in the past and it does seem to be working fine with one exception.
When I am in the VR world and using the Touch controllers, the height seems to be about 3' higher than expected.
Looking through the lua, it seems like the player_height should be pulling from the Oculus settings, but changing the height in the Oculus settings seems to have no effect.
Can anyone point me in the right direction on this?
Thanks
I would suggest re-calibrating your oculus and then seeing if the issue persists. Some older rift versions have had this issue, but they were really old. If you're on a newer rift, it's most likely a calibration issue.
Hello
This could be it. Old bug that it's not fixed yet.
Japo
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