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Viewport Navigation within Stingray

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jason.sanga
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Viewport Navigation within Stingray

Hi Everyone,

 

Just wanted to get some help if there is an easy way to navigate within Stingray like going to Top, left,right, rear views ? I noticed those are quite essential viewport modes that can help a lot for faster workflow. Likewise, any way of re-orienting the gizmo(just like in 3dsMax).. within Stingray noticed it doesn't have that either? Thanks

 

Jason

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cgicollector
in reply to: jason.sanga

Isometric views like Top, Bottom, Front, Back, Left, and Right do not exist in Stingray. Snap can only work as Pivot / Grid - Pivot / Point - Pivot / Surface. I would like to say that if there was no Snap in 3ds Max, at least it was as much as in Maya. The only remedy is to make the scene in 3ds Max and place it in Stingray.

 

If you do not use a modular system, you can do it in 3ds Max and export it with an .fbx.

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